Fast and medium mecha game

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After release Sixth basic armored vehicleIt seems that Custom mech wars It was a hasty attempt to get cash. As you might expect, it didn’t go well…

on the roof, Custom mech wars It takes the basic framework from the classics Armored core games; You have a bunch of missions where you shoot things and customize your mecha in the backend.

It also has elements of Earth Defense Force Games in terms of structure. In it, enemies in missions drop power-ups which in turn fill your inventory with parts once the mission is over.

The customization is actually pretty decent and provides a lot of freedom to the player. You can make some interesting mechas using the parts and weapons available to you. However, when we get to the fight things fall apart.

As I’ve mentioned many times before, sorting out the shooting mechanics of mecha games is very difficult. Most assists in shooters depend on human movement speeds and mass. As you scale your protagonist, speed and mass increase, which in turn breaks many of those critical passes.

The solution to this problem is something that many mecha games have grappled with over the years. Armored core It originally chose a locking window to aid the player in targeting, whereas games like Default on It had a fixed orbit lock setting. In recent years, most mecha games have opted for a final orbit lock approach, mostly out of pure necessity.

Custom mech wars It takes some cues from the old ones Armored core Games and presents what looks like a locked window, but targeting is mostly manual, fast, and very chaotic. While there is some help with locking on, the increased movement speed of piloting the mecha means it doesn’t hold up brilliantly.

You also have some weird tactile feedback on the air boost, with the left trigger being pushed back as you try to use it. I get why this was done, partly to simulate driving a heavy mecha, but in practice it’s annoying and unnecessary. Especially when other games don’t do this, it gets rather annoying.

Visually, it’s not great either, but it’s clearly intended as a budget game and the Japanese voice acting is at least enjoyable.

It also bothers me that the game has the word “mech” in the title. This is also wrong, it should be a mecha all the time, especially since this is a Japanese developed game.

Obviously, the reason behind all this confusing, clumsy and functional performance is the extremely rushed development cycle trying to take advantage of the wake of Sixth basic armored vehicle success. In this sense, the developers behind this are not wrong. My frustration and anger with this game is aimed squarely at those who decided to fund and publish it.

Although this isn’t the worst mecha game ever, that honor goes to it Steel Battalion: Heavy armor On Xbox 360 (developed by FromSoftware no less), it’s certainly a disappointing mecha game in most other ways.

It’s fairly playable most of the time, which is definitely a step forward Steel Battalion: Heavy armor The Kinect’s controls are awful, motion-oriented, but that’s not just a ringing endorsement.

Custom mech wars It’s also not an overly deep or involved game. Playing through the game and improving your mecha doesn’t “unlock” anything worthwhile over time. So there’s no point in putting in hours until the game is good, because it won’t be.

I generally don’t like diving into games, but in this case Custom mech wars Clumsy and cute. It took more time to finish developing the game, especially when there are independent games like Sixth project Which does a much better job and was developed by just one person.

Total, Custom mech wars It’s a mediocre mecha game that gets the customization somewhat right but fails to get a handle on how combat works. While the Earth Defense Force With their low charm and low budget, the games are at least fun to play. Custom mech wars Unfortunately it lacks this recovery feature and is just a tedious chore.

Custom mech wars

platform: PlayStation 5 (review), PC

Developer: Publisher D3

publisher: Publisher D3

Released: December 14, 2023

price: $49.99

a result: 5/10

Disclosure: The publisher D3 sent me a copy of this game for the purposes of this review.

Follow me Twitter, Facebook And Youtube. I also manage Mika Damasci And do game reviews at hobbylink.tv.

Read my Forbes blog here.


Fast and medium mecha games are a thrilling mix of high-speed action and strategic maneuvering, putting players in control of powerful and futuristic robotic machines. These games often require quick reflexes and precise coordination, as players are tasked with taking down enemy mechs and navigating challenging environments. With a blend of intense combat scenarios and complex tactical decision-making, fast and medium mecha games offer an adrenaline-pumping gaming experience that appeals to fans of both action and strategy genres. Whether it’s piloting a sleek and agile mech or commanding a heavily-armored war machine, these games provide an exhilarating and immersive look into the world of futuristic warfare.

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